![]() ![]() ![]() On the other side I aprriciate usage of scripted crash for gunship as it feels to me that this very easy to implement fuction is very underused and it adds alot of satisfaction for player. The begining of the mod was a little frustrating at start, with some difficulty spikes, but that could be caused by my overal “rustyness”, as I’m not really sure if anyone else struggled through those parts. Generaly it was okay gameplay with some interesting ideas, most of which came from different Ville themes. I have a huge personal problem with the way the levels connect to each other, but since it was meant as compilation of multiple entries, I will get it a free pass, as I now know how energy consuming might the entry become. It was a bit of wasted potential as the Half life 2 style of gameplaay would very benefit from tight corridors of very poor housing segment in lower floors, and then going higher with hiearchy of the entire block. I expected a little bit more of that, especialy in the last portion of the story. Maybe my interest was mainly caused by my liking of the new remake of original Judge Dredd. The Replay Experience Experiment aka TREEįrom what I could see in description and trailer, it seemed very intriguing. ![]()
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